Hey! I'm an interaction designer and expressive, playful computational model-maker. I make social simulations and also games that engage with stuff from the player's real life. I mostly work in symbolic, rules-based AI, procedural interactive narrative, and web technologies. I'm currently a Computational Media PhD student in the Expressive Intelligence Studio at UC Santa Cruz. I also love woodcarving, graphic design, and crafting of all kinds.
A weird game about crafting diary entries about your real life using a symbolic action library, and having the described experiences imaginatively reflected back at you by a creative AI, simulationist storytelling system, to facilitate self-reflection and positive self-image. It uses the Felt library for story sifting.
Why Are We Like This?
An AI-augmented digital story construction and collaborative, improvisational writing game in which two players write a story in a pastiche of the cozy mystery genre, with support from a simulation-based AI system that operationalizes character subjectivity. It also uses Felt and was formerly called the Cozy Mystery Construction Kit.
Gemini is an abstract game generator that takes statements of design intents (about potential play experience and rhetoric) as input and generates games that satisfy those intents. I joined this project at the Expressive Intelligence Studio after Gemini was largely complete in order to adapt it for use in a mixed-initiative game-making tool. I've also contributed to the main Gemini codebase, documentation, and a human subjects evaluation of Gemini.
Artificial Intelligence in Interactive Digital Entertainment (AIIDE), 2019
Nominated for best paper
International Conference on Interactive Digital Storytelling (ICIDS), 2019
Procedural Content Generation Workshop (PCG Workshop), 2019
Foundations of Digital Games (FDG), 2014
Selected as an exemplary full paper